Exact Shoe Mode · six-deck companion

Blackjack Ledger

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312cards left
0.0%penetration

Rummy scenario

Best dealer up-card

Comparing possible up-cards
11:1

Pairs

0.000%
EV Line 8.333%
9:1

Rummy

EV Line 10.000%
Select dealer up-card
2:1

Insurance

EV Line 33.333%
Only against an Ace
$1

777 Progressive Jackpot

Grand
0.000000%
Odds
6 of 6 copies left · next three cards are 7♦
Running0
True count0.0
Decks left6.00
Hi-Lo · 2–6 +1 · 7–9 0 · 10–A −1

Last card

Fast entry

Choose rank, then suit

Rank first
Low +1Neutral 0High −1

Recent cards

newest first
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Current round

Dealer up-card

Enter the exposed card into the shoe first, then identify it here.

Illustrious 18 · Fab 4

Plays that change

    All indices for this table

      Indices that basic strategy already plays correctly at your rules are left out — at an H17 table, doubling 11 against an ace is not a deviation, it is just the play.

      Fractional Kelly

      What this count is worth

      Implied stakeset your bankroll
      Edge at this count
      Hands to 1 SDbefore the edge outruns the noise

      Bankroll and table

      Changing the deck count starts a new shoe — the count cannot carry across a different number of cards. Four, six and eight only: the strategy chart is the 4–8 deck chart, and single- or double-deck basic strategy is a genuinely different table.

      Kept on this device only. Your bankroll is never sent to the server, never in a link, and never part of any analytics.

      What your risk appetite costs — half Kelly
      OutcomeChance it ever happens
      Bankroll halves
      Bankroll down to a quarter
      Long-run growth vs full Kelly

      Half Kelly and 1.5× Kelly grow at the same rate. One halves your bankroll once in eight times, the other four times in five. That asymmetry is the whole argument for betting under Kelly, and it is what a fixed 1×–8× ramp hides.

      Tiered side bet

      Perfect Pairs

      Total hit Combined EV
      Mixed6:1
      same rank · red + black
      Same Colors12:1
      same rank · same color · different suits
      Perfect Pair25:1
      same rank · same exact suit

      The three tiers never overlap. Combined EV uses the full 6:1 / 12:1 / 25:1 paytable.

      Shoe compositionexact copies left

      Table rules

      Your paytables

      Every edge on this page is priced against these numbers. Match them to the felt in front of you.

      Perfect Pairs

      Any Pair

      Rummy

      Edges shown are off the top of a full shoe, so they describe the bet rather than this moment. Insurance is fixed at 2 : 1 by the rules of the game.

      House rules Dealer hits soft 17 · Double any two, including after split · Split once · Split Aces receive one card, then stand · Up to three seats.

      Informational simulator for a hypothetical game. It does not predict cards or guarantee outcomes.

      Reference

      Help

      Tap a section to open
      How to read Bonus PlaysEV guide
      Probability
      Your exact chance of winning with the cards currently left in the shoe.
      Line
      The break-even win rate. Below this number, the posted payout does not cover the losing bets.
      EV
      The long-run average profit or loss per $1 wagered. For example, −10.50% EV means an average loss of about 10.5¢ per $1 over many bets.
      Pass Probability is below the line. Thin edge At or just above break-even. Positive EV At least +2.00% expected value.

      Worked example: Pairs at 7.458% is below its 8.333% line, producing −10.50% EV. Rummy at 9.564% is below its 10.000% line, producing −4.36% EV. Both correctly show Pass.

      EV describes a long-run average—not what will happen on the next hand.

      777 Progressive Jackpot: this card tracks only the exact Grand-hit chance of the next three cards being 7♦. It does not show EV because the jackpot amount changes.

      Perfect Pairs: Mixed, Same Colors, and Perfect Pair are mutually exclusive. Its combined EV weights each exact probability by its 6:1, 12:1, or 25:1 payout, so it does not use one break-even line.

      Reading the tablesHand notation
      Hard hand
      No ace, or an ace forced to count as 1. 10 + 7 is a hard 17 — draw a 9 and you are at 26. Bust.
      Soft hand
      Holds an ace still worth 11. A + 6 is a soft 17 — draw a 9 and the ace quietly drops to 1, leaving 16. One card cannot bust you.
      “11 vs A”
      Your total on the left, the dealer's one face-up card on the right. So hard 11 vs A means you hold something like 7 + 4 while the dealer shows an ace.

      The confusing one: “dealer hits soft 17” is a rule about the dealer's hand, not yours. If the dealer's cards make a soft 17 — an ace and a six — the house rule says whether they must draw again or stand. Same phrase as your soft hands, different person holding the cards.

      Why it changes your play: a dealer who draws to soft 17 is harder to beat, worth roughly 0.22% to the house. Six decisions shift because of it. Hard 11 against an ace is the clearest: when the dealer stands on soft 17 you simply hit, but when they draw you need a bigger hand to win, so doubling becomes the better bet.

      This app's Strategy table lets you set the rule and recomputes every cell, so you are never reading a chart for someone else's game.

      Running count and true countCounting guide
      Running count
      One number for the whole shoe. Every 2 through 6 adds +1, every 7 through 9 adds nothing, and every 10, J, Q, K or Ace subtracts 1. A fresh shoe starts at zero.
      Decks remaining
      The cards nobody has seen yet, divided by 52. This app knows it exactly, because it tracks the shoe card by card rather than estimating.
      True count
      Running count divided by decks remaining. This is the number that actually means something.

      Why divide? A running count of +8 is not one situation. With six decks still to come it is a true count of +1.3 — barely anything, because those extra high cards are spread thin. With two decks left the same +8 is a true count of +4, a genuinely rich shoe. Identical running count, completely different game.

      What a high count means: more tens and aces left over. That means more blackjacks — which pay 3:2 — more dealer busts, and better doubles. A negative count means the opposite, and the house edge quietly grows.

      The true count is what bet sizing is built on, and what the handful of strategy deviations key off. It says how favourable the remaining cards are on average — it does not predict the next card, and it never makes a losing session impossible.

      Responsible usePrivate practice · 18+
      Install on iPhoneWorks like an app

      Confirm reset

      Start a fresh six-deck shoe?

      This clears card history, the selected dealer card, and all composition changes.